PS2: Surveillance [JPN]

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   Based on the animation series from Production I.G., Surveillance captures the tale of a special forces team who handles rough situations. In the year 2053, technology has advanced to the point where virtual cameras follow people and "you are there" with them. These magic cameras also allow for fast dissemination of information from different locations and vantage points. All this is very useful when you're guiding a special forces team on various surgical strike missions. Seems a strange group of Wendigo-like monsters are wreaking havoc and killing folk. That's when the strike teams are called in but they suffer massive casualties and it's up to a special team with better logistics to handle the situation... Superb animation from Production I.G. (of Yarudora series, Scandal, and Blood fame) give Surveillance a unique look and edgy feel. A row of six cameras located at the bottom of the screen relay data and feedback from your field agents, headquarters, and incoming wires. Occasionally a camera or two is rendered off-line but a new connection eventually pops up to link with new data and mission information.  
 
Winning Eleven 6
PS2: Winning Eleven 6 [JPN]

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   Rousing renditions of Queen's We will rock you and We are the champions blare forth during the introduction to the latest and greatest Winning Eleven. Konami tweaks their successful soccer franchise every year and comes up with a superior product. Some observations:
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  • Responsiveness of player control and ball "action" improved. The pace of the game runs faster than Winning Eleven 5 Final Evolution. 
  • Realistic field action: Players stumble and exhibit many new lifelike animations whilst diving, tackling, and intercepting. 
  • Improved passing and dribbling; opposition also plays smarter. The long pass can now be controlled in terms of power and direction.
  • Training modes feature running through cones, free kicking, and passing. Practice and hone your skills before entering competition.
  • Trading of players involve negotiations, haggling, etc.
 

 

PS2: Zettai Zetsumei Toshi [JPN]

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   According to the story of Zettai Zetseumai, Japan started construction on a man-made island near Tokyo in 2001. Dubbed Capital Island, the new territory promises to ease some of the space constraints in Tokyo. After years of construction and migration, Capital Island bustles with activity in 2005. Half a million strong, the population settles in amongst a backdrop of modern metropolitan conveniences, towering buildings, and everything you'd expect in a major city. That's when you come in. As a reporter for a major Tokyo newspaper, you're en route to your new assignment when an earthquake destroys the city. Trapped in the middle of what was once Capital Island, you figure it'll be a wise thing to try and find a way back to Tokyo. Two major enemies work against you: creaky infrastructure and thirst. Making your way through the city, you'll encounter crumbling roads, death drops on bridges, and dodgy buildings waiting to collapse. All of your exertion and walking brings on dehydration so you'll need to continually find sources of water to keep from dying of thirst. ZZT presents a unique concept which is executed superbly and keeps the level of suspense and foreboding intact throughout the game.

 
PS1: Klonoa Beach Volleyball [JPN]

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   Viewed from a 3/4 overhead perspective, Klonoa's turn in Beach Volleyball plays a decent game. Not particularly special and not particularly rancid, it's...decent. Volleyball is not an easy game to reproduce on video. Reaction times, spatial variables, and mediocre execution all conspire to make short work of most VB sims. Unlike other video VB games, Klonoa and pals may call upon their inner potential and dazzle opponents with special attacks and spice up the ball with their unusual powers. Spiking takes on new meaning when balls turn oblong due to the mighty velocity with which they're launched. Light contrails, lightning blasts, and other atmospheric fireworks provide fiery eye candy. 

 

 

PS1: Capcom vs SNK Millennium 2000 Pro [JPN]

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   The Playstation conversion of CVS 2000 Pro can't compete against the Dreamcast version. There, we said it. Those who have played the DC edition will recoil at what Capcom has wrought - you're going to be disappointed. If you've never played it on the DC, you'll enjoy a good conversion of a Naomi original. On it's own merits, CVS 2 Pro plays well and features excellent control. Pull off combos, slap and run, or just pummel into your opponent. You'll perform like a smooth Dreamcast fighter. Some shortcomings are immediately noticeable however: The graphics are rougher and the animations of the smaller characters are missing frames. There's also more loading but it's to be expected...

 
NCS Weekly Recap

Monday PS1 Arc the Lad Collection  NEWS Week's import outlook 
Wednesday PS1 CvS 2K Pro, Klonoa Volleyball  PS2 Surveillance, Winning Eleven 6, Zettai Zetsumei Toshi 
Thursday GBA Advance GT2, Rockman Zero, Winning Eleven  PS2 Galerians AshxRion, Generation of Chaos Next, Ground Breaker, J-Phoenix Burst Tactics
Friday NEWS Upcoming GBA and PS2 schedules, Grand Runner