A
curious high school student with a penchant for the supernatural
hears about a village named Hanyuda where mystical happenings occur.
Since he's interested in the occult, its only natural for him to
head over there and experience Hanyuda for himself. When he arrives
at the village, he hears strange sounds and watches as dark figures
perform. Before he can head for the hills, a siren rings in his head
which jackhammers pain throughout his frame and the adventure
begins...
A Siren has invaded the village of Hanyuda and poisoned the water.
Denizens who haplessly quaff the water change into shibito or
undead. The Shibito are a step above the shuffling zombies of games
past; they retain their human memories and skills which make them
particularly lethal especially when they wield weapons and attack
with skill. Adding to their repertoire, the shibito won't die and
rise again after being put down.
The player will eventually be able to control 10 characters in
Hanyuda and switch between them in a concerted effort to stop the
power of the Siren and restore the village. The poisoned water is a
curse but it also gifts drinkers with the ability to look through
the eyes of shibito in the vicinity with a power called Sightjack.
Viewing the action from a different vantage point helps to assess
situations and avoid possible death.
Sony tries another round in the horror-adventure genre with Siren,
where the action is viewed from behind the different characters as
they explore darkly lit environments and roams inside spooky rooms.
A flashlight helps illuminate small portions of a room but not
enough to show everything inside. Lurking horrors may be hiding such
as switchblade wielding miscreants with blood dripping eyes and
bumbling shibito who attack from the shadows at a moment's notice...
During travels, other characters may be encountered and cut scenes
intersperse through the action to relay the story. Ghastly sights in
the game include shuffling zombies who roam the countryside,
bloodied victims and detached heads. The lack of an overhead map
adds to the feeling of dread and trepidation in the game.
Basic
Controls
L2 Trigger - Enter Sightjack Mode
Once in Sightjack mode, press the
Left Analog Thumbstick in the direction of the character to Viewjack
and then fiddle around until an image appears
Viewpoints may be assigned to the
four main buttons of the Dual Shock pad and toggled through by
pressing the buttons.
Release the hold by pressing the
Left Thumbstick again. To exit Sightjack mode, press the L2 trigger.
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