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An addictive puzzle game where a screen filled with
animal heads are swiveled to group them in vertical or
horizontal rows of three or more. We see pandas, hippos,
frogs, and other beasts which are color coded for easy
visual cues when performing the flipping and matching
action. Chain combos may be effected as well where
animal heads fall down and line up with color-coded
cohorts in just the right spots. There was one game
where we made 5 linked combos that started off with a
Lucky Animal match (see details below) and the score
multiplier ended up somewhere at about 1000 points.
A
relentless timer on the bottom of the screen counts down
but make animal matches in order to bump the timer up
for a few more seconds of game. Every once in a while, a
flashing animal head appears which one clicks to clear
the screen of every animal that matches it, which is
particularly useful when the timer is running down and
combinations are tough to locate. If you're stumped and
can't find a match, pressing the "B" button will show an
available animal match by ballooning up a group of
possible matches. When a trio or row of animals are
matched, their eyes open wide and the group disappears
from the screen. An animal counter on the right side of
the screen keep track of how many animals and which
types are cleared as one progresses through the game.
At the
beginning of each level, one animal is shown as the
"Lucky Animal" and making matches with that particular
animal will result in double points. At the end of every
10 levels (if you're game enough to make it that far), a
tally screen shows up which gives out a fat bonus
depending on how many matches you've made thus far. In
one session where we made it to level 14, we ended up a
a score of 324,960. Beat that. New to the PS2 version of
Zooo is cooperative 2-play play with a big panel filled
with animal heads. |