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PS2
Gunbird 1 & 2
- New Import, In Stock |
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NCS
Game Synopsis
«©NCSX»
Join a
motley crew of characters in vertical shooting
action of the old school sort. There's no buzz
gimmickry, polygonal special effects, or cinematic
interludes here. Gunbird is all about shooting
steampunk robots and metal-heavy bosses while
graceful streams of return fire threaten the player.
An screen-clearing bomb attack allows for a few
seconds of invincibility while also paving the way
for your passage. Power-ups may also be picked up to
enhance firepower and add oomph to a character's
attack.
Atlus collects both Gunbird games on a single CD-Rom
and slaps a JPY4800 price tag on top of it.
The first Gunbird features a cast of five
characters to choose from as follows:
1) Ash, the Rocketeer wannabe
2) Marion, a blonde witch
3) A cantankerous robot named Valnus
4) Busty redhead Yuan Nang - she's a ginger with
moxie
5) Tetsu, the old codger on a wooden ship
First off, Gunbird is an fair shooter. The shots that stream out
from normal enemies are avoidable by sufficiently
skilled players and this rule applies to all of the
end level bosses as well. The enemy shot velocity,
pacing, and distance are all designed to give good
players an escape route if they're deft enough to
map out split-second steams of buckshot. Sure, the
game was designed to munch quarters in it's original
incarnation - the arcade coin-op - but skilled
players will be able to attack the game and fly
through it without catching a bullet. One may also
go so far as to memorize the shot patterns in
Gunbird since boss attacks are fairly routine and
follow recognizable sequences.
Gunbird 2 features another 5 characters to
control as follows:
1) Alucard the Vampire with swishy cape
2) Marion from Gunbird 1
3) Valpiro, who looks like Valnus Deluxe
4) Tavia, a schoolgirl
5) Hei-Cob, the corpulent carpet rider
Similar to the original Gunbird, G2 is all fair. It is entirely
possible to go through the entire game and twitch
your way to the final boss without losing a single
life. To add to the fun, there are spots we
affectionately call "null zones" during boss attacks
or heavy fire situations where skilled players will
be able to stand still for 4-5 seconds at a time and
watch as streams of fire zip and zoom past without
making contact. You'll have to wag the ship every
once in a while but even then, only by a centimeter
or two at a time, all the while blasting away at the
boss. To test this for yourself, try using the
schoolgirl Tavia as your "ship." Her graphic/sprite
is the smallest and thinnest of all the five
characters and she's a breeze to use if evasion is
your prerogative. A dazzling level to watch a
skilled, evasive player in action is level 1-4 when
the Queen Pirate's ship blows up and the metal bird
begins spitting out radial bursts of fire. Like all
good shooters, the Gunbird games give elite players
an escape route from the swarms of firepower
onscreen if they're twitchy, coordinated, and good
enough.
Jan Code: 4984995111261
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This document is ©NCSX 2004. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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